Sunday, July 28, 2013

Linearizing your textures

Since we will be using linear workflow, we need to make sure the textures we used be linearized as well. To do this under TextureAtlas node, or any Image Map nodes inside Slim, simply make sure Linearize check box is set to ON. You can find this check box under Color Balance.

Without Linearize ON, the textures simply look wash out. If you are using Mari to create the textures you could add an adjustment layer sRGB2Linear to pre-linearize  the textures. That way you wouldn't have to worry about linearizing the textures inside Slim.


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