If you are like me, having trouble to get Renderman to use the camera you want as render camera, especially rendering to IT, here's the command line to solve the problems:
rmanLoadPlugin; setCurrentRenderer renderMan; rmanChangeRendererUpdate; rmanRenderPass("Final", "yourCamShape");
Noticed that the pass used is Final. There are in fact Final and Preview pass by default. Something that you could take advantage of when doing interactive rendering.
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